By combing GAME and NET-S to meet the needs of our students, we will help our students to become almost proficient in technology. I think the Standard 3,6 (select digital tools or resources to use for a real-world task and justify the selection base on their efficiency and effectiveness) will be a great focus to implement into my GAME plan because here students are using real-world experiences that will be forming what projects they create. By providing them with projects that they can relate to, they will become more intrigued and enjoy working on something that has meaning to them.
NETS-S Standard 1,4 (Employ curriculum-specific simulations to practice critical-thinking process) will allow students to understand that they are responsible critical thinkers. I believe we as teachers should provide guide them to self-discovery. I feel that by using more technology with students and doing more projects with them they will become more tech savy. This will also create a more comfortable enviornment for them and they will have the skill they will need later on in life.
NETS-S Standard 4,5,6 (Analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs) This standard will assist me in helping the students learn about individual needs so they will become that life long learner. Also if the students are creating projects though online resources and social networking they will become more proficient with their personal and social needs.
By providing online resources to my students and helping them to understand what is expected they will be able to set goals. I think the GAME plan process is a great way to help students take accountability for their own actions as well as the needs of a group. I also believe that by monitoring them and evaluating their progress there project will get better and they will become more comfortable working online. I feel that the sooner we as teachers incorporate technology in the classroom and start our students in the technology direction they will become self motivated. I plan to use the GAME plan process with the intention of my studnets enjoying technology and becoming life long learner.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment